By Christopher Black

Every seasoned raider knows Naxxramas, old and new. If you were not pre-BC then let me explain the history of Naxxramas. It was a raid located in the Eastern Plaguelands. Just like Dalaran, It has been moved to Northrend. Now the instance is floating above eastern Dragonblight and is now a 10 or 25 man raid. In pre-BC this raid was a whopping 40 man. Difficult to say the least to control 40 people in one raid.

So some of you think that Naxx will be a joke in WoLK? Well leave your easysauce at home because it doesn't go well with Naxx. After getting some confidence and gear in Heroics, Naxx will be the Karazhan of WoLK. Let me ease the pain of those 50g repair bills and explain the Naxxramas Guide to group chemistry you want to look for when making a group.

Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will "pop up" and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are "wasted" spots. 2. No fussing over the lewt. Simple as that.

The only other notes on 25 man to mention is that well, you have 25 people. Most bosses will now have adds, and the usual boost in health. Double your healers and tanks fill the rest with dps. Once you master 10 mans 25 mans (if geared) will seem simple.

For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.

As for tanks 20k unbuffed HP, 20K armor, defense 540 (crit immunity), and around 40-45% avoidance. Some of the encounters in Naxx hit with quite a punch. Not to mention a little spider named Maexxna =). Tanks will be your second priority when picking your group.

Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.

So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com.

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